YCS Sydney 2025 Coverage - Round 4 Feature

Round 4 and we have somehow chosen another Maliss vs Blue-Eyes White Dragon matchup. It’s evident to say that these are two of the more popular options in the tournament, and Decks to look out for.

This round we have a local player from Sydney, Kenny Ku who used to play at Good Games Burwood; one of the original card game stores in Sydney, which has since closed. He now plays at Alliance Games. George Sagris on the other hand has travelled up from Adelaide and plays at Good Games Adelaide.

Game 1

Kenny has a hand of 2 copies of Primite Dragon Ether Beryl, Effect Veiler, Nibiru the Primal Being and Roar of the Blue-Eyed Dragons

George will try and beat that with his Maliss <P> Dormouse, Bystial Magnamhut, Mulcharmy Fuwalos, Maliss in Underground and Maliss <C> TB-11

Kenny starts with Primite Dragon Ether Beryl to set Primite Lordly Lode from his Deck, before activating it to add Primite Drillbeam. George activates Mulcharmy Fuwalos. Not wanting to give George additional draws, he sets Primite Drillbeam and ends his turn.

George draws Maliss <P> Chessy Cat and sets his Maliss <C> TB-11. He Normal Summons Maliss <P> Dormouse, which Kenny has Effect Veiler for - to which George responds with Maliss <C> TB-11, banishing Maliss <P> Dormouse, while Kenny uses Primite Drillbeam to negate and banish Maliss <C> TB-11. Maliss <P> Dormouse resolves, banishing Maliss <P> White Rabbit. Both Maliss <P> Dormouse and Maliss <P> White Rabbit Special Summon themselves and a Maliss <C> GWC-06 is set from the Deck. Maliss <P> White Rabbit is used to Link Summon Link Decoder, and then banished from the Graveyard to Special Summon Bystial Magnamhut. Kenny now activates Nibiru the Primal Being, tributing all monsters on the field to summon itself and a Primal Being Token to George’s field. George proceeds to activate Maliss in Underground to banish Maliss <P> Chessy Cat to summon it back, then using its effect to banish another copy in hand to draw Maliss <P> White Rabbit and Dominus Impulse . George sets the Dominus Impulse and ends his turn, drawing Bystial Baldrake with the effect of the previously summoned Bystial Magnamhut.

Kenny draws Pot of Prosperity for turn. He starts with a Normal Summon Primite Dragon Ether Beryl setting Primite Lordly Lode from his deck before activating it to add Primite Drillbeam . He also sets his other Primite Drillbeam from the graveyard. Kenny activates Roar of the Blue-Eyed Dragons and George has a moment to think about it and then chooses to negate it with Dominus Impulse. Primite Dragon Ether Beryl is used to Link Summon Spirit with Eyes of Blue adding Mausoleum of White. He proceeds to activate Pot of Prosperity opting to only banishing 3 extra deck monsters revealing Infinite Impermanence, Majesty of the White Dragons and Wishes for Eyes of Blues and adds the Wishs for Eyes of Blue . Kenny activates Mausoleum of White and sends Blue-Eyes White Dragon from his deck to the graveyard. He activates Spirit with Eyes of Blue to tribute itself attempting to Special Summon the Blue-Eyes White Dragon but George has Bystial Baldrake banishing the Blue-Eyes White Dragon. Kenny uses Primite Lordly Lode instead to Special Summon a Blue-Eyes White Dragon from his deck. He switches Nibiru the Primal Being to attack position attacking over the Primal Being Token. In Main Phase 2 George activates Maliss <C> GWC-06 but Kenny activates Primite Drillbeam from hand to negate and banish the Maliss <C> GWC-06.

George draws Maliss <C> MTP-07 for turn and sets it. He uses his Maliss <P> Chessy Cat to banish Maliss <P> White Rabbit from hand and draws Nibiru the Primal Being and Dominus Impulse. The Maliss <P> White Rabbit Special Summons itself. George uses Bystial Baldrake, Maliss <P> White Rabbit and Maliss <P> Chessy Cat to Link Summon Maliss <Q> White Binder which is able to banish both Primite Dragon Ether Beryl in Kenny’s graveyard as well as his own Maliss <P> Dormouse. Maliss <P> Dormouse Special Summons itself before being banished to activate Maliss <C> MTP-07 but it is negated by Primite Drillbeam. George sets Dominus Impulse and ends turn.

Kenny draws Maiden of White and discards it to place True Light from his Deck to his field, and activates its effect to set Wishes for Eyes of Blue and activates it discarding the Wishes for Eyes of Blue from hand to add Sage with Eyes of Blue and Majesty of the White Dragons. He uses the Mausoleum to additionally Normal Summon Sage with Eyes of Blue and adds Effect Veiler. He uses Sage with Eyes of Blue and Blue-Eyes White Dragon to Synchro Summon Blue-Eyes Spirit Dragon. Kenny attempts to use Spirit with Eyes of Blue, tributing itself - but George uses Dominus Impulse. Kenny proceeds to use Primite Lordly Lode to Special Summon Blue-Eyes White Dragon from the Graveyard, Wishes for Eyes of Blue then banishes itself to equip Neo Blue-Eyes Ultimate Dragon before being sent with the Blue-Eyes White Dragon to Special Summon Blue-Eyes Tyrant Dragon. Kenny ends his turn.George draws Ash Blossom & Joyous Spring for turn. He attempts to attack Blue-Eyes Tyrant Dragon with Maliss <Q> White Binder, Kenny activates Majesty of the White Dragons to destroy Maliss <Q> White Binder - in response to which George concedes Game 1.

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Game 2

Kenny opens a hand of Artifact Lancea, Nibiru the Primal Being, Primite Dragon Ether Beryl, Wishes for Eyes of Blue, and Sage with Eyes of Blue.

George has Bystial Baldrake, Bystial Druiswurm, Maliss <P> Dormouse , Maliss in Underground and Gold Sarcophagus.

George starts, but Kenny makes first play with his Artifact Lancea. George Normal Summons Maliss <P> Dormouse and then Link Summons Linguriboh. He sets a Spell/Trap and ends his turn. 

Kenny draws Effect Veiler. He Normal Summons Primite Dragon Ether Beryl setting Primite Lordly Lode from his Deck, before activating it to add Primite Drillbeam. Primite Dragon Ether Beryl is used to Link Summon Spirit with Eyes of Blue to add Mausoleum of White. Additionally, he Normal Summons Sage with Eyes of Blue, adding Maiden of White and discarding it to place True Light. Mausoleum sends Blue-Eyes White Dragon from Deck to the Graveyard. Kenny tributes Spirit with Eyes of Blue to try and Special Summon the just sent Blue-Eyes White Dragon, but George banishes it with Bystial Baldrake. Kenny uses Primite Lordly Lode to Special Summon Blue-Eyes White Dragon from his Deck, and then attempts to Special Summon Maiden of White from the Graveyard, but George banishes it with Bystial Druiswurm. Kenny sets Primite Drillbeam and ends his turn.George draws a Bystial Druiswurm for turn and activates his set Gold Sarcophagus to banish Maliss <P> Dormouse and Special Summon it - banishing Maliss <P> White Rabbit and Special Summoning that and setting Maliss <C> GWC-06. Linguriboh, Bystial Druiswurm and Maliss <P> White Rabbit are used to Link Summon Maliss <Q> Hearts Crypter. George Special Summons his drawn Bystial Druiswurm, banishing Maliss <P> White Rabbit from the Graveyard. Maliss <Q> Hearts Crypter is activated and Kenny responds with Primite Drillbeam, banishing Bystial Druiswurm. Crypter resolves, returning the Maliss <P> White Rabbit and banishes Kenny’s Blue-Eyes White Dragon. Maliss <P> Dormouse attacks over Sage with Eyes of Blue and Maliss <Q> Hearts Crypter attacks directly. George activates his set Maliss <C> GWC-06, banishing Maliss <Q> Hearts Crypter. Knowing what’s about to happen; Kenny concedes Game 2.

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Game 3

Going into Game 3, Kenny opens a hand of 2 Maiden of White, Infinite Impermanence, Wishes for Eyes of Blue and Primite Dragon Ether Beryl.

George will have to claw back with Maliss <P> Dormouse , Maliss <P> Chessy Cat , Triple Tactics Talents, Harpie’s Feather Duster and Gold Sarcophagus 

Of note, there is just under 5 minutes on the clock at the commencement of this game.

Kenny starts with the bread and butter - Normal Summon Primite Dragon Ether Beryl setting Primite Lordly Lode from his deck before activating it to add Primite Drillbeam. Primite Dragon Ether Beryl is used to Link Summon Spirit with Eyes of Blue to add Mausoleum of White, which sends Blue-Eyes White Dragon from the Deck to the Graveyard. Additional Normal Summon of Sage with Eyes of Blue, adding Effect Veiler. Maiden of White to place True Light. Wishes for Eyes of Blue discarding Maiden  of White adding Sage with Eyes of Blue and Roar of the Blue-Eyed Dragons and using Roar of the Blue-Eyed Dragons to Special Summon Blue-Eyes White Dragon from Deck. Blue-Eyes White Dragon and Spirit with Eyes of Blue are used to Link Summon Hieratic Seal of the Heavenly Spheres.  Then Kenny uses True Light to Special Summon Blue-Eyes White Dragon from Graveyard. Blue-Eyes White Dragon and Sage with Eyes of Blue are used to summon Blue-Eyes Spirit Dragon in Defense Position. Kenny sets Infinite Impermanence and Primite Drillbeam. He activates Spirit with Eyes of Blue, tributing itself to Special Summon Ancient Fairy Dragon to gain 1000 Life Points. Primite Lordly Lode is used to Special Summon Blue-Eyes White Dragon from the Deck. Kenny ends his turn, and George reminds him that Ancient Fairy Dragon is destroyed at the end of the turn.

George draws Bystial Druiswurm for turn. He has just under 3 minutes to make up the 1000 LP deficit before he loses to end of match procedures. He starts with a Normal Summon of Maliss <P> Chessy Cat, to which Kenny responds with Effect Veiler. George uses his Triple Tactics Talents and Kenny stops that with Primite Drillbeam. George then uses Harpies Feather Duster and Kenny tributes Hieratic Seal of the Heavenly Spheres to return his True Light back to his hand, and then Special Summons Primite Dragon Ether Beryl from Deck. George activates Gold Sarcophagus to banish, then Special Summon Maliss <P> White Rabbit - which sets Maliss <C> GWC-06. Maliss <P> Chessy Cat is then used to Link Summon Link Decoder, then banished to Special Summon Bystial Druiswurm. The Maliss <P> White Rabbit, Link Decoder and Bystial Druiswurm are used to Link Summon Maliss <Q> Hearts Crypter, using its effect to banish Blue-Eyes White Dragon. George uses Maliss <Q> Hearts Crypter to attack over Primite Dragon Ether Beryl, activates his set Maliss <C> GWC-06 to banish Maliss <Q> Hearts Crypter to Special Summon Maliss <P> White Rabbit from Deck and the Maliss <Q> Hearts Crypter back, attacking with both and winning the match as the clock hits 0.

George lost Game 1, but was able to claw his way back through Game 2 and 3 and will be going on 4-0. We wish both players the best of luck.